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Through Wolfy's Eyes

~ One gamer's view of the forest and the trees

Through Wolfy's Eyes

Tag Archives: building

The Landmark Chronicle – A Mission Statement

21 Monday Mar 2016

Posted by wolfyseyes in MMO Things

≈ 3 Comments

Tags

anger, building, cancellation, daybreak, delay, eqn, everquest next, hate, landmark, sandbox, sandvox

So that whole EverQuest Next thing.

Yeap, it sucks. Put a huge hit on confidence of the MMO genre and absolutely affirmed that MMO design and MMO business are so divergent from each other that they might as well be on separate planets. Of course, it also gave people a LOT of reasons to start snarling at The Big Companies for Crushing Dreams and Making Things Awful.

More directly, though, it put Landmark squarely in to the crosshairs of a huge load of bile. And I think that’s kind of unfair.

screenshot_20140922-20-31-04

People always hate on the pretty ones…

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A Skyplot Full of Headache

29 Sunday Nov 2015

Posted by wolfyseyes in MMO Things

≈ 1 Comment

Tags

building, decor, design, house build, housing, medical center, ohgodithurts, roleplay location, rp, skyplot, wildstar

I have a plan.

I have a vision.

After finally having put up the walls, I also now have crossed eyes and probably am bleeding out of my ears.  In short, building a large, cohesive house in WildStar is becoming one of the most exhausting, frustrating and rewarding experiences I have ever had in any MMO in immediate memory.

Kael_Dashwind.151011.185108

Who knew four walls would add up to so much?

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Blaugust Day 11 – A Skyplot Full of Dreams

11 Tuesday Aug 2015

Posted by wolfyseyes in MMO Things

≈ 1 Comment

Tags

building, customization, house, housing, personal house, skyplot, wildstar

I had done a “Through Wolfy’s Eyes” write-up of WildStar as one of my first entries–something of a “signature” way of me writing a review that I tried to tie specifically with my blog.  However, I do intend to create new write-ups for MMO’s, especially since they are always changing.

That said, there was one part of WildStar that really deserves its own blog post. And that part is its housing.  It’s not only one of the signature features that this game has gotten correct right from the very start, but it has been a repeated source of both delight and frustration for me.

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