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Through Wolfy's Eyes

~ One gamer's view of the forest and the trees

Through Wolfy's Eyes

Tag Archives: console

Wolfy’s Most Anticipated Games of 2018

17 Sunday Dec 2017

Posted by wolfyseyes in Nerdy Things

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Tags

2018, 2018 games, console, games, games of 2018, gaming, list, listicle, MMO, mmorpg, most anticipated, most anticipated games, multiplayer, pc, sandbox, single player

This is pretty much expected behavior for people who like to write about video games, I figure. So to further extend assumptions, I will now openly admit that I’m writing this in the hopes that I get all the free stuff from the games I mention.

mailbox money

In fact just writing that lead-in brought me about $35.

But seriously, though, whatever you feel about 2017 in terms of real-life things, it has been a great year for games and next year is looking pretty solid as well. So I wanted to wiggle excitedly in the direction of upcoming titles that I have no basis for anticipation for other than marketing speak and second-hand experience. Because piss off I like being excited.

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Switched On

12 Thursday Jan 2017

Posted by wolfyseyes in Nerdy Things

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Tags

console, console games, console gaming, livestream, nintendo, nintendo console, nintendo games, nintendo switch, twitch, twitch stream

So here we all sit, at the precipice of one of the happiest moments in my recent gaming history: the arrival of a new Nintendo console. I haven’t been swept up in this much joy regarding gaming since World of Final Fantasy came out.

world-of-final-fantasy-tiny-celes

I have a weakness for chibified FF VI characters. What can I say.

It’s the eve of a new nerd Christmas. The Nintendo Switch livestream event. It’s something that’s been on my mind recently, of course, and I wanted to share a few of my thoughts on what I’m hoping to see out of this broadcast.

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Listmas 2015 – Five More Underloved Classics

26 Saturday Dec 2015

Posted by wolfyseyes in Nerdy Things

≈ 4 Comments

Tags

classic games, console, hidden gem, listicle, listmas, nes, underloved

The thing about listicles is that they’re kind of addictive.  I can sort of see why BuzzFeed is so enamored with the damn things–they’re fun to compile and can make some generally good writing without too much effort.

buzzfeed

Or in the case of BuzzFeed, no effort whatsoever.

As I was going through the 12 Days of Geekmas (which I utterly failed on because the holiday loafing around COMPLETELY ate me), I wrote up eight underloved gaming classics.  Shortly after posting that list, however, my mind was almost immediately flooded with other titles that I’d completely forgotten about.

So here’s five more!

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A Loner Living With Another Gamer

10 Tuesday Feb 2015

Posted by wolfyseyes in Human Things

≈ 1 Comment

Tags

companion, console, gaming, mate, MMO, oh god he's right next to me what do, partner, player two, second person

This past Monday has seen my living situation change pretty dramatically with the arrival of my partner, Jamie, from Wales UK.  While this has provided me with someone to hug and kiss that isn’t my cat, this has also surprisingly made things in my routine suddenly adjust.  I’m now left with the mindset that I have to sort of adapt in order to make him feel comfortable with not only living with me and my quirks, but living in an entirely different country.

This should help.

We’ve known each other at distance for going on two years now, and have already visited each other physically one time, so there’s compatibility there.  We’re sure we can make this work and he’s very obviously made it clear that he wants to, what with him landing on our shores, when his prior idea of travel went no further than Cardiff.  Still, logistics aside, there’s lots of little things I’m now thinking about when it comes to sharing my nerdy life with another.

We both have a deep love of game, sci-fi, comics, anime and internet things.  As a matter of fact, while I type this, he’s perusing his Tumblr feed and talking to the cat.  Who is no doubt delighted that her role as snuggle toy has been replaced.

“You don’t know the horrors I’ve been through…”

Still, it seems a bit weird to have someone sitting immediately to your right while you indulge in things that normally would be done solo.  Writing a blog isn’t precisely a spectator sport…and…well it isn’t because he’s looking at Tumblr.  But anyway, despite the fact that he’s not actively watching me, his presence is still there.  It’s jarring but welcome.  For once, I can do these sorts of nerdball things without having to worry about being judged or hiding what I’m doing from my boss when I should be working.

And then there’s the gaming part.  Naturally, I have a player two now, which will be wonderful once we’ve got games to play with or against each other on.  However, we both have different MMO likes.  I primarily play Final Fantasy XIV, he’s more in to Star Wars: The Old Republic.  Neither of us are terribly wiling to give the other game a deeper shot because…well…they just don’t speak to the other as much.  And that’s fine.

Still, it’s gonna be interesting to adapt to playing something I usually am alone doing with another person doing the same thing.

The reality never fits the expectation.

So bearing that in mind, I’m personally coming to grips with the idea that we’re having a shared experience even if we’re not sharing the precise same title.  We’re both right now doing internet-related things and, as far as I know, we’re both completely content in doing so.  I imagine that it will be much the same thing with us in regards to MMO time or other gaming things.

Sure, there will be shared events between us, and I might see some of my usual gaming habits shift in order to accommodate those kinds of events…but overall it would seem like just being near each other and enjoying what we like is absolutely idyllic.

That’s kinda nice that you don’t have to force yourself into some mold of interaction.

We’d rather just buy a big-ass bag of gummi bears than trade these goofy-ass things.

Shifting over to a life with someone else is a challenge when you’ve been alone for as long as I have…but it’s nice that the immediate moments we have are enjoyable in their mundane-ness.  We’re just hanging out.  Chatting once in a while.  Perhaps slightly bored, but content regardless.

It’s nice. It’s still weird, but it’s nice.  I’m looking forward to seeing where this all goes, and I hope that he will as well.

I’m also looking forward to kicking his ass in Smash Brothers.

Spoony Bard

03 Wednesday Dec 2014

Posted by wolfyseyes in Nerdy Things

≈ 3 Comments

Tags

console, gaming, MMO, music, ost, soundtrack, themes

Having grown up in the age of Atari 2600, I’ve seen the gaming industry flourish and leap in ways that I had never thought completely possible.  From the old days when floppy discs were floppy up to the Blu-ray disc format, it’s been incredible to see the decades reiterate and redefine gaming.  I like to think that living in the time I have gives me a level of insight that the current crop of gamers don’t quite possess yet.

I also like to think I’m a V-12 sex machine.

The best illustration of how gaming has evolved isn’t the graphics, though.  it’s certainly one of the first barometers people think of when they consider gaming’s progress…but for me, it’s been about the music.  We’ve gone from digital pooting to chiptunes to full orchestral masterworks that have just the same level of artistry as any large-budget film.

So with that in mind, I’d like to take you along on some of my favorite tunes from gaming of all-time.  This isn’t a list in any specific order so much as just a random sample of gaming songs that have impressed upon me the realization that we have come a very long way.

“MERIDIAN DANCE” – Hiroki Kikuta, Secret of Mana

This final fight was hardly the most challenging thing I’ve ever faced in my video gaming life, but the combination of casting a spell to fully awaken my weapon, the stakes at hand at the time of this battle, and this song pumping away in the background combined to create a finality that far too few games bother to work towards.

And this was an experience on a 16-bit machine.

Meridian Dance stands out in an excellent OST for its unique attack and its intrinsic connection to a very pivotal gaming moment for me and many other RPG players.

“THE INSTINCT” – Mick Gordon, Killer Instinct 2013

Say what you will about Killer Instinct as a video game–especially the ridiculous amount of DLC that this game demands of you…but the one thing you cannot say is that the soundtrack is terrible.  Composer Mick Gordon has faced the challenge of re-imagining a classic fighting game franchise’s iconic tunes with incredible gusto, and while a couple of the tracks that he produced for this game are a bit hit or miss for me, he was savvy enough to know when to leave a good thing alone.

So it is with “The Instinct”, the title theme for the game.  The soaring guitar riffs that are associated with this series remain, and are backed up by thudding digital drums and excellent pad and sound-work.  A particular favorite is the final part at the 5:43 mark, where he presents his take on the classic character select theme.  Here, he retains the imposing sense that you stand on the crucible of combat that the original had without just settling on doing just a remix.

Well done, Mr. Gordon.  Well freakin’ done.

“I WAS BORN FOR THIS” – Austin Wintory, Journey

I was skeptical about the amount of heaped praise and screaming fervor that the game Journey had earned when it was initially released.  I finally ceded to popular opinion and bought the title….and have never regretted the decision since.

Music is a primary part of Journey’s emotional impact, as the character you control makes no sounds beyond a variety of chirps, and through a compelling and fascinating and ultimately heart-wrenching journey to a distant peak the final credits roll to this song.  A combination of quotes from the Iliad, the Aeneid, a Japanese haiku, Beowulf and Joan of Arc illustrate the game’s ultimate message: a message of cooperation, of togetherness and how, when people and ideas come together regardless of distance or culture, amazing things can happen and incredible feats can be achieved.

“TO THE ANCIENT LAND” – Ko Otani, Shadow of the Colossus

When I first played this game, I had almost no idea what I was getting myself in to.  I had the barest knowledge of its heritage having never played Ico, and I read that it was basically about you running about taking on immense boss fights, both in size and in challenge.

I was not prepared…and this first song told me that I was in for so much more.

The journey of your character and the ultimate end of this game still sends me to shivers and fits of intense emotion, and it all gets kicked off by this haunting and ethereal score.  We enter this realm that feels almost like a Greek epic with its instrumentation, and I got the sense that something special was coming.  Boy was this song right.

“HEARTH AND HOPE” – Rod Abernathy and Inon Zur, TERA

TERA is a game that makes an incredibly strong first impression, from its lovely graphics, to its unique classes, to wondering just how the hell old the Elin really are, to the racial themes.  I found a lot to like about all of the race’s themes in this game, but found the Human theme of “Hearth and Hope” to be a personal stand-out.

Inon Zur’s name struck familiar as the guy who did the soundtrack to Dragon Age 2, but there was no real sense of personal style in the case of either composer.  Regardless, the music for this race stirs and hits home a sense of boundless pride and unflinching valor–traits that always endear one to a hero in any RPG.

“OUR PERCEPTION OF BEAUTY” – Jeff Kurtenacker, WildStar

The story of the planet Nexus in WildStar and the introduction of the character Drusera are two moments in MMO storytelling that really stand out to me, which has been heightened greatly by this particular theme.  We have the character of Drusera in song form–immense power, gossamer beauty, and the slight wisp of a tear at the corner of an eye.

Evidently, the creation of this song was an incredibly personal one for composer Jeff Kurtenacker, which he very kindly shared with me when responding to a question I posed to him about the song on Twitter.

“When we recorded that cue, I was lucky it was right before a break. I was pretty wrecked emotionally after that.  Lots of my own feelings towards my daughter in the writing of that cue, and to hear it come to life, it was surreal and beautiful.  I was so moved I had the orchestra sign that score after the session. It’s a treasure of mine.”

Now, please tell me again that these guys and girls wanted to make a bad game.  Please do.

“TENACITY” – Masayoshi Soken, Final Fantasy XIV: A Realm Reborn

I’m not sure how any composer who is approached for doing work for a Final Fantasy game doesn’t explode in to a cloud of terror pee.  Regardless of my own personal fear, composer Masayoshi Soken has made the score for the revitalized Final Fantasy 14 an excellent piece of musical work that takes its place in a series that is known for its themes.

This particular track stands out among a long list of fantastic tracks for this game because it really illustrates what this game is to me.  We have a unique score, with nods to Final Fantasy VII’s classic battle theme–a meshing of nostalgia and new, stirred carefully together to mold a unique and wholly iconic sound.  It really kind of lays out what A Realm Reborn really is.  A classic car that’s been lovingly remodeled to a factory shine without being slapped together with factory parts.

If you guys have thoughts about this list, or some songs you enjoy or that strike that same chord of gaming’s progress, then feel free to leave your own thoughts and comments.  Who knows…I’m pretty sure that shortly after publishing this, I’ll come up with other songs that I feel should have been listed, or will be reminded of some excellence in the comments.

In which case, I’ll just have to write a second listing.

Destiny Through Wolfy’s Eyes

13 Saturday Sep 2014

Posted by wolfyseyes in MMO Things

≈ 4 Comments

Tags

console, destiny, fps, MMO, ps3

In the circles I shuffle around in, Destiny’s mere existence seems to tick off people.  There have been no shortage of disparate remarks regarding the game’s marketing budget, the fact it’s on consoles first, it’s a shooter, it’s only got team sizes of three to six…you’d think that Bungie went around in every supermarket in America and pissed in all the corn flakes boxes.

Pictured: the Bungie Corn Flakes Peeing Street Team, AKA UriNation

Perhaps due to a mixture of civil disobedience against the raging commentariat and due to my own curiosity and want to try new stuff, I decided to buy in to the game.  Having read up on the thing and seen some gameplay videos, it seemed to me that it’d be a similar take on a Borderlands-style MMOFPS.  At worst, it’d be a waste of $60 I would have used to buy copious amounts of Baconators.  At best, it’d be a nice little time killer–something I just poke around in for a couple of hours because shooting aliens is just fun.

What follows here is a quick recounting of one of my play sessions in Destiny, as well as some of my thoughts.  I should first start off by saying that things are only just beginning for me in this game, since I’m just level 3 as of the start of this post’s account.  With that in mind, the game does strike me exactly the way I expected, with a couple of niggling issues.

Chief of which being that I can't take screenshots from my PS3

Chief of which being that I can’t take screenshots from my PS3

One of the very first squawking noises made from “deh haturz” is that the game is a lobby shooter–that all it is is just one individual location that others can join in with you before loading in to a set piece.  This isn’t entirely off of the mark, but I also don’t really see that as a problem.  Considering the fact that the options available to you from your low orbit are the same as you can access from the field, it was just a matter of going to the map, selecting my destination, then flying in.  To me, that felt a little more like a loading screen than a lobby considering that doing these things took all of maybe 10-20 seconds.

Whatever you wanna call it, this is still damned pretty.

Whatever you wanna call it, this is still damned pretty.

Another complaint is that the game has you completely alone in private instances with no contact from other players.  This is complete fallacy.  The area I was touching down on, Old Russia on Earth, is a shared playspace, with several other players phasing in as I went towards my objective.  As a matter of fact, while I was tromping up the hill to shoot alien face, a public event went off, and myself and another two players charged over to help out.

The public event in question is a standard sort of thing–staying in an area to defend it from waves.  The FPS gameplay made it more engaging, as we had to find cover or flank enemies while also avoiding fire from the dropship unloading baddies on our heads for the set time limit.  The rewards for doing so weren’t exactly mind-blowing, save for some XP and a couple of random dropped items, but it was nice to be able to dart away from the objective regardless.

After the event clear, I headed back on to the path towards my objective, which lead me into a series of really dark rooms that were coated with some random…smoky dark stuff.  The one thing I will laud about this game is that the places you’re taken in to for firefights are damned pretty, even on a PS3.

626

…you’re just going to have to take my word on this.

One of my initial impressions were that the enemies weren’t exactly displaying Rhodes scholar levels of intelligence.  I’m told that later levels see things amp up, but this mission introduced me to my first mixed engagements of ranged and melee baddies…and they also displayed some pretty competent tactics, as the melee’s flanked me and forced me to withdraw into a bottleneck so I could handle them individually.  Meanwhile, the named boss-like enemy I had to take out continued to retreat, sending more aliens to try and impede my progress.

The whole “boss that spawns additional enemies = challenge” thing is never a design decision I find terribly clever, and this one got my eyes rolling all the same.  Still, I had fun, and when I was able to close the distance (and blast through the target’s shield) I was victorious.

See? Just like every other Final Fantasy I've played, there's a "You Won!"-style screen!

See? Just like every other Final Fantasy I’ve played, there’s a “You Won!”-style screen!

After this mission I was told to head back to The Tower, which is the primary hub/social region for all players, which brings me to another complaint–the hub city is also a lobby and nobody will ever talk to you.  Or, everyone will be talking because everyone is going to be mic’d up and it’ll be an assault of homophobic racist console-kiddie banter.

Since the game does rely on provided voice chat as the primary source of contact instead of a chat box, you’d perhaps be forgiven for the second assumption.  Instead, that’s not the case.  The first holds more truth, since everyone’s darting about doing their own thing without completely acknowledging each other.  The difference, to me at least, is that this is not unlike every other hub city experience I’ve had in every MMO I’ve played.  The lack of a scrolling chatbox full of /shouting idiocy doesn’t excuse that truth.  These hubs are just like every capitol city in an MMO I’ve been in.

Behold! The consol

Behold! The console MMO hellscape!!

After the turn-in and subsequent new shiny armor reward, I decided to fly in for one more run-n-gun.  This time I was to track down some signal of some sort because blah blah blah Peter Dinklage droned at me.  That is one complaint that is absolutely right–Peter Dinklage’s performance as your accompanying AI, Ghost, is absolutely toothless.  It’s so phoned in you’d think he had lost a bet.  Whether he was given poor direction or the amount of fucks lessened with each zero added to his check is irrelevant.  As the chief voice giving you updates on the situation as well as lore on the game, he needed to perk it up and just failed to.

Chief of which being I can't take screenshots from my PS3

“Blah blah blurgh need to find out what they’re looking for…ugh, am I done yet?”

Shortly after arrival on Old Russia again, there was another public event, this time of the “Mass multiple people to kill an over-healthed big bad because that’s totes heroic, u gaiz”.  The event actually was rather long, and the enemy in question was kiting all four of us around to a fairly long stretch of the region. It was becoming close, as I was running out of ammo, right until one among our number had the bright idea to hop aboard his Sparrow mount and gun him into pieces.

It, sadly, took all of us an embarrassingly long time to think that one up.

After I followed Yawny the Bored Robot to two different scanning points, we tracked down the signal to a large warehouse.  As Ghost scanned the computer to source the signal, waves of enemies came pouring in.  This was one of the more intense firefights, as it mixed up melee, ranged, several lieutenant-style enemies and some stealthed baddies into the mix.  I had died on a couple of occasions, which was annoying as I had to spawn back to the checkpoint and face off again.  When I did succeed, though, it was a great feeling.  The firefight, the challenge, and especially the music all combined into a sublime little pile of combat.

623

My experience might have been enhanced, though…

Overall, this game has been a solid buy for me.  It’s not something I’d want to play for spans of longer than a couple of hours, but for those couple hours there is a very solid piece of FPS gaming going on here.  The fact that I’m a Hunter role doesn’t really seem to make a huge amount of difference except the fact that I can throw fire grenades….most of the time throwing them at myself….but the tree of abilities leads me to think that things will become very interesting very soon.  Shooting with a controller will always feel like I’m operating a motorized wheelchair with a turret sitting on top of it, but gunplay is tight and things are starting to come together.

I don’t think it’s worthy of such hype, but I also don’t feel it’s worthy of such immense rage either.  But then, I suppose we’re not all allowed to have nice things.

As an aside, I want to thank the Couch Podtatoes podcast for their spotlight on my blog.  I’m honored to have gotten a nod and also glad that one of my posts incited some conversation and thought.  Though I will have to wonder exactly why they wrote me as a woman on their show’s site.

Genuinely can't fathom why they'd think that.

Genuinely can’t fathom why they’d think that.

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