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Through Wolfy's Eyes

~ One gamer's view of the forest and the trees

Through Wolfy's Eyes

Tag Archives: fantasy

Geekmas Day 7: Seven Magical Books

13 Sunday Dec 2015

Posted by wolfyseyes in Nerdy Things

≈ 2 Comments

Tags

books, fantasy, geekmas, harry potter, novels, reading, reading books is cool you guys

This post is part of the 12 Days of Geekmas.  Check out the concept here, and let NerdyAlerty’s blog feed your eyeballs as well!

It is so simple to scoff at a highly popular fantasy franchise.  Especially one that has the marketing machine that Harry Potter does.  In fact, I’m one of those folks.

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If you make a magic wand remote control, it’s easy to write you off, if we’re honest.

Regardless of the silliness level of the merch, however, Harry Potter has created an indelible mark on pop culture.  And one of the coolest things its done is ignite a passion for reading in younger people.

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In Defense of Dragons

20 Saturday Sep 2014

Posted by wolfyseyes in Nerdy Things

≈ 1 Comment

Tags

console games, dragon, fantasy, gaming, MMO, trope

The fantasy genre, for all its traps and tropes, is still one of my favorite forms of fiction.  I enjoy sci-fi stuff quite a lot too, don’t get me wrong…but the majority of the sci-fi stuff I’ve read just still strikes me as self-important and belittling of what’s current.  It’s overall very pedantic, even if it’s trying to convey a message or feeling that’s relevant or important.  It’s like someone blasting e-cig vapor in your face while also trying to tell you about how to create an FTL drive.

“Why are you coughing, bro? You’ll get germs all over the fission array!”

One of the parts of fantasy that still makes me smile is the existence of dragons.  Either implied or straight-up actual, dragons are some of the most fascinating creations in fiction.  The fact that dragons persist through ancient cultures around the world across entire spans of time kind of means something.  They’re the stuff of awe and fear, of power and wisdom.  The anecdotal immense personal challenge that frees one from the shackles of fear.

Though this can perhaps be true or false depending on implementation, the idea of battling a dragon as the penultimate challenge is one part of gaming and fiction that I look forward to.  Taking on a dragon in a game has been met with varying levels of success for me, but overall they still make me stop and steel myself inwardly for what I hope will be an epic match.

Shouting obscenities at dragons would be a low point for me.

Also, there’s still points of dragon-ness (totally a word, shuddup) that haven’t really been tapped by my favorite media.  For example, there aren’t many instances where the dragon is a source of power or wisdom.  Something that has been able to survive in a world that just doesn’t seem capable of sustaining them in the food chain must carry immense levels of knowledge.  It’s one of the things I haven’t really seen applied to games or books terribly much.  There’s still some potential there…maybe even a game where achieving levels of knowledge actually makes one transform into an actual dragon.

Of course there’s those who try to take on the ideals and characteristics of dragons into their own persona.  From Dracula to Billy and Jimmy Lee, there’s plenty of folks who want to be dragon-like, but actually reaching a level of ascendancy that one becomes a dragon is something that I think would be pretty fascinating.

Dragons would totally wear this stuff…it was the 80’s. Times were weird.

I agree that in some instances the dragon thing is pretty overblown.  Guild Wars 2 has hedged its entire story about Elder Dragons, and the actual fights against same end up to be some of the most unsatisfying engagements in my personal gaming experience.  In an MMO setting, I think a dragon is one of those few beasts where hordes of players rushing at it would still be considered conceptually believable…but at the same time I feel like something that large should be allowed to one-shot you.  There needs to be more challenge applied to these beasts if we’re going to fight them.

It’s one of the parts of the Monster Hunter series of games that appealed to me the most.  Taking on some of the really big bad beasties was no mean feat, and while they don’t exactly one-shot you, they do hit like an absolute truck.  You need to come in prepared, both with brawn, gear and brains to come out on top.  Not many gaming dragon encounters get that right, I will contend.

Image from Siliconera blog: http://www.siliconera.com/2013/03/19/monster-hunter-frontier-gs-latest-trailer-shows-an-airship-fight/

You don’t run at that half-cocked.

Ultimately, I am perhaps a bit biased.  My partner is from Wales–a region whose history in part is a source of Arthurian legend.  The power and history and awe of these beasts still makes me smile, though admittedly not spin into a tornado of delight.  And I’m not one of those who believe that these creatures are completely tapped out.  There’s still some possibility and potential there, in all sorts of fiction and media….and I like to think that I’m not alone when I say that they’re still damned impressive.

You go on, dragons.  You keep on being badass.

Part of a Balanced Breakfast

29 Friday Aug 2014

Posted by wolfyseyes in MMO Things

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Tags

fantasy, MMO, multiple games, playstyle, sci-fi

I’ve been playing the hot holy hell outta WildStar since its launch in July.  I was one of the game’s detractors due to its design choices, both gameplay and artistic.  After a while, though, I’d gotten over most of the design decisions (and by extension myself) and started taking the game by its merits as a game.

At launch, I was not incredibly disappointed.  Though there are some quibbles I still have with the title, it’s still one of my favorite MMOs going and I see myself visiting the planet of Nexus frequently and repeatedly as The Pink Lightning, Kael Dashwind.

Seriously.  He's very pink.

Seriously. He’s very pink.

That said, I started hearing the sound of sizzling as my brain got fried over the tenure of my initial romp in the game.  Little things that otherwise would have slid off my back began to grate, and I just found myself not having quite as much fun.  Usually the three month mark is when retention gets to its lowest, and I was following the pattern.  That said, I was with an amazing group of people who also played and I made a character whom I adore roleplaying as.

Even though MMOs are, by their very nature, designed to be immense time sinks, I never really did ascribe to the idea of being a content locust.  I always try my best to really swirl the game’s flavor in my mouth, note its bouquet and really get immersed in its narrative and universe that was built.  But for the same reason people need a vacation from their jobs or their homes once in a while, so it was with me and Nexus. 

So, what to do?  I got a palate cleanser.

…wait, this is a failure though!

You’ve all heard those breakfast cereal commercials that try to deflect the fact that they’re a box of sugar with sugar marshmallows and a sugar-coated toy from China inside…the little disclaimer that mentions that their box of Explodie-O’s are “part of a balanced breakfast”?  That’s how I feel with regard to MMOs.  They’re escapes, they’re virtual worlds that a character can be crafted to populate…but in the same way you would plan a vacation to someplace entirely different as a means to refresh and recharge, so I do with MMOs.

Balance, here, is the name of the game.  With regards to Elder Scrolls Online and WildStar, they share some similarities in a brass tacks level mechanically.  Beyond that, they are two different games.  Two wholly different worlds that are crafted well and can only really get better as time moves on.  The divergence is key–while they both may feel the same in a gameplay standpoint, they’re two separate and unique experiences.

There’s this weird stigma that there should only be one MMO title, or that achieving some mutant metric of player numbers is the only way a title from this genre succeeds.  I don’t buy in to that.  Ask anyone who’s locked into a single cable company if they would rather invite some competition, or think about whether or not your cellphone carrier would be as reliable or offer the deals they may offer if there wasn’t other choices around.  Competition has, is, and forever will be a great thing, not only for the consumer but for the developers as well.  It defeats complacency and makes those who make games think harder about how to draw people away from an established title to try theirs out.

“Plaaaay Wooorld of Warrrcraaaaaaft…”

We have choices.  Divergence is a good thing…and if you’re anything like me and you feel that one MMO is beginning to wear thin, consider switching it up.  Try a new flavor, or maybe hop on to a different platform entirely.  You might be surprised at how much more you’ll enjoy that old, reliable standby game because you had decided to include a rotation instead of exclude all of the wonderful different options out there.  Salsa would be pretty boring if all it had were just tomatoes.

I will always encourage anyone reading this to nibble different things. It’s a combination of tastes that create a balanced breakfast, after all.

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