convenience, focus, game design, MMO, mmo design, pve, pvp
Convenience stores are kind of awesome, right? Where else can you get fuel for your car, band-aids, headache medicine, copious amounts of beef jerky, beer and cigarettes all at the same place? And within a reasonable amount of time to boot? They’re pretty fantastic. But the design model of a convenience store has its flaws, and those flaws are inherent in MMO’s that follow the same sort of model.