I’ve rambled on quite a bit about crowdfunding and how it has had a very appreciable affect on videogame development in particular, and MMO game development in specific. I have been beating this thing in to the ground a lot, I know…but the only reason I bring up crowdfunding once again in a blog post is because it’s such a rich topic, with a variety of facets for one to disseminate and discuss.
So it goes with this whole thing once more…but this time I wanna jam about how crowdfunding and “AAA” development should both be allowed to continue on, and to maybe discuss why I feel like one should not overpower the other.