…so I sort of missed the original point.
Syl’s comment on my previous blog post about solo playing in MMO’s pointed out a couple of things:
- I was preaching to the choir.
- She wasn’t really asking why people solo so much as why said players feel the need to demand such things out of MMO’s–a failure of reading comprehension on my part.
So let me expound upon this whole thing a little further. I think I touched on why people solo in an MMO. Now I’m going to directly talk about how MMO devs can make good design choices to feed solo players and group players without causing risk to the genre…and like anything else, it’s about striking a balance.