MMO, multiplayer, playstyle, preferences, progression, single player, solo, soloer, soloing
The delightful and probably fun to sit around with Syl of MMO Gypsy posed a rhetorical question to the Twitter ether today, asking why anyone would want to play an MMO solo and why they’d want a multiplayer game to design specifically around that playstyle. On the surface, sure, it sounds like pretty much anathema: the idea of an MMO is the “multi” part of that acronym. It’s literally designed to allow thousands of people to do things at once.
Of course, like almost anything else, it’s not quite that simple once you scratch the surface. Continue reading