My stepbrother is nearing the point where he’ll be releasing his first ever card game for children. Before that, he was always huge in to tabletop games. CCG, miniatures, board games of any varying type…it didn’t matter. He runs weekly board game nights with himself and his friends. The day after the Super Bowl party is a “hangover board game day”, where everyone’s pickled brains get to try to think strategically in a round of some board gaming because when wouldn’t you feel most logical?
Being the distance I am from him and those experiences, I’ve got to feed this occasional need for gaming in a more physical realm. And since the only other person I have to game with is my husband, that provides some challenges.
I go into RPG games with the full knowledge that I will be assaulted by a line of repeated experiences as long as my leg.
I suppose one should be annoyed at the fact that RPGs are so loaded with the same old design thing. Still, there are a lot of things that I look forward to when it comes to this type of game. So I thought I’d make a list of some of the sorts of things that RPGs do so damned often because they do it so damned right.