Tags
back burner, choices, eso, guild wars 2, marvel heroes, regret, tera, tsw
Anyone who plays MMO’s or games in general a lot is familiar with the idea of a “back burner”. You all know what I mean–the log of titles on Steam you snapped up on sale but have yet to install. The stack of games on a shelf that you sorta walked away from for whatever reason. The desktop icons of MMO’s that you haven’t touched or subscribed to in a while but can’t really bear to remove. Maybe sometimes you even boot up a patcher to keep current, but that’s about it.
I’m such a fan of MMO’s that I can find the joy in almost every title I’ve played. Even my much-despised Champions Online has its good points. Namely, the Freeform Powerset, which is one of the most robust and flexible “build your own character” system I have ever experienced in any video game, MMO or otherwise. Some games, however, carry a sting of regret for me. Titles that, for whatever reason, didn’t grab me from the word go but I still keep eyes on because I think there’s something wrong with me and not with the game.
Some games are easier to walk away from than others. Champions is definitely one that I can get away from because as much as I like the Freeform powerset, everything else about the game is terrible. EVE is a game that, while I enjoy the crafting and mining stuff well enough, the engagement of its playerbase makes me shudder like I’ve been waist-deep in offal.
Others, however, are….not quite as easy to kick.

Why can’t I quit you, TSW??
The Secret World has so many amazing hooks to it that I still can’t comprehend why it’s not being mainlined right now. It has a theme that’s unlike any MMO I have ever played. It has characters that are absolutely memorable, and I haven’t even left the first area yet. And the Investigation Missions…holy sweet mother of God, the Investigation Missions. Not only are these the most rewarding pieces of content in terms of XP gain, they are the most rewarding mentally for me. A mission that requires puzzle-solving and thinking?? Are you kidding me?!
But for all of that gushing, The Secret World still isn’t featured in my game time very much if at all. I bought a Grandmaster’s Pack a long while ago in support of the game’s then-announcement that it would never go free-to-play. And, of course, because life enjoys making me look like a complete dumbass, they announce the transition later. Obviously it doesn’t affect me greatly, as the stipends from being a Lifetime subscriber are generous…but maybe that’s part of the issue. They’re too generous. I felt almost no pressure or compulsion to play very deeply. Combined with the fact that I know nobody else who wanted to play the game with me and the fact that the character builder in the game is staggeringly obtuse means that I have yet to leave New England.

Also, these bastards.
Guild Wars 2 is another. It does, for the most part, everything competently. It has a good enough combat model, the world of Tyria is colorful and well-designed, and the classes are all pretty interesting overall. Pair all that with the fact that it has the most generous and open buy-to-play monetization model on the market, and you should have the makings of a big deal for me, right?
Well….no. No, you’d be wrong.
The thing about Guild Wars 2 that I still can’t get over–and this was a problem I had with Guild Wars 1, by the way–is that my extra abilities that offer buffs or debuffs or whatever feel incredibly anemic. The cooldown length versus the effect length is just worthless. I’ve played FAR too many MMO’s where abilities ticked off their skill for far longer, making using them satisfying. Here, they just feel less like a sped-up combat cadence and more like a squirrel trying to sing a Scatman John song at me after eating a case of Pixy Stix.
“YOU SHOULD TOTALLY APPLY A BLEED TO THAT GUY HAHAHAAH GOOD JOB NOW HIT HIM WITH THIS POISON OKAY THE BLEED’S GONE NOW USE A STAFF OH THE POISON’S GONE TOO–“
Elder Scrolls Online has great questing but classes that just do not thrill. Marvel Heroes has some of the tightest ARPG gameplay around and a stellar business model but I just can’t find the fun in ARPG’s after a while. TERA’s combat is excellent but the questing is more boring than the entire programming lineup of Bravo.
The thing with all of these titles, though, is the fact that I just can’t shake the idea that the problem isn’t the design of the game, but me. Myriad people love these games, and I am delighted that they do…but somehow they don’t speak to me and that makes you feel like an odd person out because MMO’s are just more fun with more people.
I know I shouldn’t really feel this way, and any explanations I provide just fall out of my mouth like an anchor. But I still have this regret that I can’t bring these games in to my regular rotation. And it’s kind of because of that that I can’t remove their icons from the desktop.
It’s this weird embarrassment of riches thing that sort of makes me wonder if this is a first-world problem or if there is something genuinely wrong. And who knows, maybe I’ll come back around to any number of these games. Recent developments have put TSW back on my personal radar, and I would love to see what else is out there beyond Kingsmouth.
I dunno…I suppose there’s comfort in a regular rotation. Lucky stars and all that.
See, I don’t think there’s anything “wrong” with you for not liking games others like. Everyone has their own tastes, and there’s only so many hours in the day.
That said, and only because you say it’s back on your radar, TSW did do a new player update a bit ago. Improved the tutorials, and made the difficulty curve more of a slope and less with the sudden walls of difficulty. There’s also the /chat join Sanctuary channel that is awesome for helping new players, esp those without friends in the game. And TSWDB.com has great starter builds.
Like I said, just information and NOT telling you you’re wrong. Anyone who claims an MMO, even their favorite, is perfect for everyone is lying.
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Also related, I know I tend to stick with my regular games in general. It takes effort to pick up something you’re not already used to, and I don’t always have that extra energy after offline life. Already having a regular rotation is a perfectly valid reason for not playing other games, you know?
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Like I said, it is a very silly reason. But I did wanna share because…well, it’s sort of cathartic. Also, maybe others feel that way and I put voice to those thoughts.
Ultimately, in whatever case, fun is the point. And I suppose I keep those icons because I can find fun even if the don’t always fit tailor-made. 🙂
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I totally understand it being cathartic, and also the feeling. I like FFXIV ok, but not nearly so much as others. I haven’t managed to even play GW2 despite owning it since launch, I never had interest in Defiance, and so on. My comment was as much what I tell myself as anything else, I think! 🙂
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I don’t think there’s anything wrong or need to feel guilty about it. If anything, it shows how fortunate we all are that we have so many games we could be playing at any one time.
I think it helps to accept that some games aren’t meant to be finished or completed in any way, that they’re there to show you what you like and don’t like, so that you go more for the games that you like more of, in the future.
Some other games that I like, but can’t quite find the time for, I leave hanging around until the mood strikes me to play them again – Minecraft, Don’t Starve, Terraria are all on this list for me.
The Secret World was an MMO that I quite enjoyed as well, for its story, atmosphere and investigative ARG-like missions, but I just couldn’t get over the standard MMO foundation of increase numbers and colors of gear, and do group dungeon/raids to get better gear over just soloing and doing your own thing. It’s obviously a personal hangup, but that’s personal taste for you, nothing wrong with expressing a preference.
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This is my first visit to your blog and I LOVE the design!
I felt the same way about TSW and other games got in the way before I got into the second zone (which felt very difficult and had as much to do with me not continuing) so I might well dip back after reading this,
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Thank you very much! ^_^ The wolf design was created by Nicole Danielle Graham. She does incredible stuffs.
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There’s no such thing as a good game or a bad game. There are games that work for us and others that do not. Goodness/Badness? This concept of the game being objectively valuable to an extent that we should force others to play or feel forced to enjoy it ourselves? All nonsense.
Horseradish is not for me. I don’t like the flavor. I don’t like the effect. Do I think everyone ought to try it? Yes, they may feel otherwise.
The Secret World is MMO horseradish for me. I know many who absolutely love it, but I wilt away from it like a vampire in an Italian restaurant.
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I love horseradish when mixed with a ton of mayonnaise, with hot roast beef. Not sure how that analogy applies to TSW though 🙂
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