Bold, Stupid Predictions for Final Fantasy XIV

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I’ve been spurred on by a thread on a XIV roleplay forum I frequent to post this blog entry. It started with a megathread talking about the coming Final Fantasy Fan Festival (appropriately acronymed “FFFF!”) and the fun speculation that sprang up from it. I replied to the thread itself, but I also wanted to go ahead and run with the thoughts that came forth.

As we near the point of FFFF! and its expected announcements for the next expansion to Final Fantasy XIV, it’s become common among players like me to try to divine the game’s future. So, let’s take a moment to throw the runes and read the tea leaves as I make completely baseless and wild assumptions that I’ll try to spin in to a facsimile of convincing clairvoyance.

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Basically, I’m about to Miss Cleo this shit.

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Wolfy’s Dream MMORPG

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So a little while ago, the Newbie Blogger Initiative Discord chat – specifically the talented and likely far prettier than me Faeldray – offered a writing prompt about what would be our dream game. Any genre, any type, money no object. Pure, self-indulgent awesomeness.

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If you know anything about me and chicken wings, self-indulgence is my thing.

With my head rolling about the question for a few days now, I think I can commit my ideal MMORPG to digital paper. To later be ruthlessly torn asunder by the reality of logistics. But please, wait until the end of the post before getting out your hacksaws, and let a guy dream for just a moment.
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The Convenience Store MMO

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Convenience stores are kind of awesome, right? Where else can you get fuel for your car, band-aids, headache medicine, copious amounts of beef jerky, beer and cigarettes all at the same place? And within a reasonable amount of time to boot? They’re pretty fantastic. But the design model of a convenience store has its flaws, and those flaws are inherent in MMO’s that follow the same sort of model.

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The Value of a Schedule

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My life is dominated by a general lack of time, as is the case with many humans. Working at a 3 to midnight leaves me bare little time for lots of leisure.

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Also, sleeping is super nice.

Combined that with the mass of gaming choices and you could see the problem I’m having…first-world though it may be. So I figured setting up a schedule would be helpful. Here’s how my thought processes went.

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NBI 2016 – Spring Break

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Like some lazy kaiju, I rise from the waters to strike!

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“GIVE ME FROSTED MINI-WHEEEEATS!”

Gypsy Syl had touched on this in her own blog a while ago, but in my case it’s relevant to my rather long spans of silence here. I’ve taken a sort-of spring break, and I found it supremely healthy…which made me think that this would be good to talk about for the Newbie Blogger Initiative.

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Dual-Wielding LFG Edition – Player Community in MMO’s

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Dual Wielding LFG Edition – Sometimes a topic is just too big for a couple of bloggers on their own. That’s when we send out the call, and see who steps up to help us with the challenge. This week, in the final edition of Dual Wielding, we’ve put together a three person team to tackle the question, “What can players do to foster community?”

Be sure to check out the responses by Aywren and Mersault on this topic!

Last time we were here, there was a big and juicy discussion about how MMO devs can create a stronger sense of community. That all said, I wholly agree that building a community in these games is a two-way street. So Mersault put out the call to tackle the question of what players can do to help. Continue reading

Overwatch Through Wolfy’s Eyes

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It was, honestly, inevitable. Despite arms crossed over chest and nose upturned at the idea, I went ahead and downloaded the Overwatch open “beta”. I had my suspicions going in to how I would feel about the game, but I also had my own personal rule of “Don’t knock it ’til you try it” drumming in my head and the compulsion of my Twitter feed driving me onward.

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Also: Zarya.

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PAX East and Aspiration

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So this weekend prior, I was in Boston attending my first-ever con in PAX East, providing coverage for MMOGames. It was a whirlwind – a far busier experience than I had first supposed. For about eight hours each day of that weekend, I was darting around the show floor or some nearby locations, making appointments, playing games, talking to devs and otherwise living a second life.

Now that it’s all over and done with, and the coverage has ended, and I’m back in my office job’s chair…I don’t know that I want to do anything else. Continue reading

Musings of a Novice YouTuber

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So, my husband and I have this YouTube channel thing.

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Complete with some seriously snappy logo art.

I was pretty skeptical about the idea, to be completely blunt. There’s myriad Let’s Play videos on YouTube and many more of them are far cleverer and more interesting than I believe myself to be. That said, I agreed to the idea on the strength of my husband’s very obvious enthusiasm and the hopes that his accent would be more interesting to hear than my own fat face. About two months removed from our launch, I think I can outline my thoughts on the project at this early stage.

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Critically Considering No Man’s Sky

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So this game has been a curiosity for me that didn’t seem like it was possible. It sounded like one of those much-maligned Kickstarter vaporware schemes. But lo and behold, it formed from vapor to solid. Not only that, it’s a thing that’s becoming reality to my PS4, which gives it a strange sense of permanence to me somehow.

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Probably because I like to have the physical copy in my hands.

It’s easy for people to think it’s not possible – a videogame where the point is to dart seamlessly from planet to planet and map out the wider galaxy? Sounds like the ramblings of Peter Molyneux after looking directly at the Elder Scrolls. But now that we’re coming to a release, there’s still grumblings about whether it’s “an actual game” or not. Which got me thinking…

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