The Way Forward for Destiny 2

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I haven’t booted up Destiny 2 since Curse of Osiris launched. Generally speaking, I’m the kind of guy who just goes to another game if the one he’s playing disappoints, so that’s been my solution to the problem. That said, I’ve certainly been eyeballing the uproar with the playerbase and its view of Destiny 2, so I’ve been waiting along with many to see what Bungie would respond with.

On Friday, they finally did, and I wanted to share my own thoughts on the matter as a more casual player of Destiny 2.

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Or in other words, “someone who only sees what raid content looks like via others’ screenshots.”

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My 2017 in Gaming

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Look, you can’t be completely surprised by seeing this topic on my blog; it’s kind of typical of this time of year to look back at what was and I actually was asked in the Discord server I help run. So while it might be par for the course to write these sorts of things, my responses might not be expected.

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To further entice you to stay, here’s a puppy picture.

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Dauntless vs. Monster Hunter World (So Far)

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When I was writing my preview piece for the Dauntless Sharpen Your Skills update, I made a passing mention of how I can’t fully compare Dauntless and the upcoming Monster Hunter World because, technically, neither game is finished or fully released yet.

That doesn’t mean I can’t do it on my own personal blog, though!

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Also, I really just like sharing screenshots from these games, honestly.

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Wolfy’s Most Anticipated Games of 2018

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This is pretty much expected behavior for people who like to write about video games, I figure. So to further extend assumptions, I will now openly admit that I’m writing this in the hopes that I get all the free stuff from the games I mention.

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In fact just writing that lead-in brought me about $35.

But seriously, though, whatever you feel about 2017 in terms of real-life things, it has been a great year for games and next year is looking pretty solid as well. So I wanted to wiggle excitedly in the direction of upcoming titles that I have no basis for anticipation for other than marketing speak and second-hand experience. Because piss off I like being excited.

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Monster Hunter World Beta Through Wolfy’s Eyes

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I’m a bit of a new arrival to the Monster Hunter series, having my first hands on the game with the fun-to-play but miserable-to-control Monster Hunter Tri on the Wii. I was pretty much hooked from there and have played several of the DS editions, but with Monster Hunter World we finally see this series get the high fidelity and attention it so richly deserves.

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And nothing says “high fidelity” like well-textured digital meat.

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Stormblood Squee Week Extra: SAM and RDM Thoughts

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So we’ve had quite a few days to gnaw on the neck of the last Live Letter and suck out all of the infojuices from it. Translations of Japanese tooltips have been made, videos created, and threads on Reddit springing like horny flowers in early Spring.

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Also, this dummy’s entire week of blog posts about the whole thing.

So, in the interest of said information, as well as to close out the dummy’s blogs for Stormblood Squee Week Extra, I wanted to cobble together my impressions of the new Samurai (SAM) and Red Mage (RDM) Jobs arriving with the expansion.

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Stormblood Squee Week Extra: Ready to Jump

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In my last post, I mentioned that I was in love with the new Paladin moves. One in particular, Passage of Arms, has me excited simply because it’s something I see my character doing. She’s the kind of person who would leap in front of people if it means they wouldn’t come to harm.

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And I know I keep repeating myself, but come on. Pretty wings. Come ON.

Getting to that point, though, requires that I muddle through another six levels of mindless grinding. I don’t want to do that. Thankfully, I won’t have to with the addition of Jump Potions, and I couldn’t be happier. Allow me to explain why.

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Stormblood Squee Week Extra: Holy Crap, Live Letter!

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Yep, because nobody asked for it but because it’s very much fresh on my mind, I’m revisiting Stormblood Squee Week for the second time! Monday the 22nd had an absolutely humongous Live Letter from producer Naoki Yoshida and I have a great many thoughts about what was presented.

So for the first Squee Week Part Deux post, I wanted to cover all of the big reveals in general and offer my opinion on them.

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Starting with this gorgeous ability HOLY CRAP LOOK AT IT.

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Stop Survival, Start Life

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The MMO genre is in a pretty fascinating place right now, and that’s an opinion I still maintain to this day regardless of what I write beyond this lead-up. That said, I’m beginning to see something of a bothersome trend in the form of the survival sandbox MMO, and I’m not really a big fan.

Allow me to elaborate on why survival sandboxes aren’t just boring and lazy, but they’re missing the point of the MMO genre and further making things more disjointed.

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“No sir, I don’t like it.”

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