Monster Hunter World Beta Through Wolfy’s Eyes

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I’m a bit of a new arrival to the Monster Hunter series, having my first hands on the game with the fun-to-play but miserable-to-control Monster Hunter Tri on the Wii. I was pretty much hooked from there and have played several of the DS editions, but with Monster Hunter World we finally see this series get the high fidelity and attention it so richly deserves.

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And nothing says “high fidelity” like well-textured digital meat.

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Stormblood Squee Week Extra: SAM and RDM Thoughts

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So we’ve had quite a few days to gnaw on the neck of the last Live Letter and suck out all of the infojuices from it. Translations of Japanese tooltips have been made, videos created, and threads on Reddit springing like horny flowers in early Spring.

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Also, this dummy’s entire week of blog posts about the whole thing.

So, in the interest of said information, as well as to close out the dummy’s blogs for Stormblood Squee Week Extra, I wanted to cobble together my impressions of the new Samurai (SAM) and Red Mage (RDM) Jobs arriving with the expansion.

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Stormblood Squee Week Extra: Ready to Jump

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In my last post, I mentioned that I was in love with the new Paladin moves. One in particular, Passage of Arms, has me excited simply because it’s something I see my character doing. She’s the kind of person who would leap in front of people if it means they wouldn’t come to harm.

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And I know I keep repeating myself, but come on. Pretty wings. Come ON.

Getting to that point, though, requires that I muddle through another six levels of mindless grinding. I don’t want to do that. Thankfully, I won’t have to with the addition of Jump Potions, and I couldn’t be happier. Allow me to explain why.

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Stormblood Squee Week Extra: Holy Crap, Live Letter!

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Yep, because nobody asked for it but because it’s very much fresh on my mind, I’m revisiting Stormblood Squee Week for the second time! Monday the 22nd had an absolutely humongous Live Letter from producer Naoki Yoshida and I have a great many thoughts about what was presented.

So for the first Squee Week Part Deux post, I wanted to cover all of the big reveals in general and offer my opinion on them.

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Starting with this gorgeous ability HOLY CRAP LOOK AT IT.

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Stop Survival, Start Life

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The MMO genre is in a pretty fascinating place right now, and that’s an opinion I still maintain to this day regardless of what I write beyond this lead-up. That said, I’m beginning to see something of a bothersome trend in the form of the survival sandbox MMO, and I’m not really a big fan.

Allow me to elaborate on why survival sandboxes aren’t just boring and lazy, but they’re missing the point of the MMO genre and further making things more disjointed.

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“No sir, I don’t like it.”

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Secret Legends World Feelings

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So today’s big ‘ol gaming news announcement comes by way of The Secret World Legends, which is the official name of the Secret World revamp discussed during Funcom’s fourth quarter earnings report. To say the information offered came as a bit of a shock to me is a slight understatement, but now that I’ve had a bit more time to process the whole reveal, I’d like to offer up my opinion.

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In a game full of tentacled horrors, there are still surprises apparently.

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About That Whole Statesman Thing…

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So I’ve been sitting on the news that broke yesterday about the next character arriving in MOBA/ARPG hybrid Master X Master: Statesman from City of Heroes. When it first was provided to me, I was pretty well dumbstruck. As a matter of fact, I’ve been dumbstruck about it for the ten-odd days I had to keep quiet on the matter.

But now that the embargo on the news is lifted, I can talk about my feelings about the matter. And those feelings can essentially be boiled down to a weird jambalaya of confusion paired with the desire to still see MXM succeed while also feeling guilty about having both emotions.

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Sometimes, surprises ain’t fun.

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Stormblood Squee Week: Hopes for the Stormblood MSQ

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SPOILER WARNING: This post will absolutely be talking about plot points from questlines that are recent as of this writing, February 23rd. Ye be warned!

For this entry, I decided to gush over, cross my fingers for, and otherwise wiggle excitedly about the upcoming story for the Main Scenario Quest of the Stormblood expansion. While MMO narratives are pretty throwaway on many occasions, Final Fantasy XIV is one of the few games that has a fun story. Not a particularly deep one, and sometimes a disappointing one, but a fun story nonetheless.

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Excluding Minfilia. She’s a mistake.

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Stormblood Squee Week: My Personal Combat Refresh

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With the arrival of Stormblood to Final Fantasy XIV, we’re also going to be seeing a “combat refresh” – a rebalancing of skills for every class in the game, with apparent special attention being paid to the existing tank and healer classes.

According to the information I’ve seen, the team is shooting for classes to have a similar number of skills available to them even though we’re seeing a level cap raise from 60 to 70. This is meant to ease the complexity of certain jobs while also removing useless skills. And boy howdy, are there some useless skills.

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I’m lookin’ at you, Chevy Noir.

So for this entry, I’d like to talk about what I’d like to see from this new combat refresh and what skills I’d like to see edited or culled entirely. Continue reading