A Ten Year-Long Finish Line

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At the time of this writing, tomorrow will mark the end of my husband’s 10 year-long vlogging journey. He has aimed a camera at himself every day for ten years straight, marking his thoughts in a video diary without fail. No matter how mundane, no matter how trivial, and with almost no filter and entirely no script.

And I have to admit, I’m relieved.

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When Middling MMOs Surprise You

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I’m having a lot of fun in Trove and I didn’t really expect to.

I mean, I sort of did expect to. It’s a colorful little romp of a game that really leans in on just wandering the world, stumbling into points of interest, and blowing up enemies for goodies. It’s got all of the hooks of a good ARPG and all of the color of a fresh box of crayons. When I lay that all out like that, it shouldn’t be shocking that I find Trove to be enjoyable. Yet here I am, surprised. And delightedly so.

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The Cold Water of Bad Presentation

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So a few days ago I put out a tweet and wrote a blog about expansion hype, both of which was prompted by Guild Wars 2 and the incoming End of Dragons expansion. Initially, I was very curious about the three elite specs that were previewed and was eager to try my hand at the game again to see if perhaps I’m in the right mood for the MMO.

That was all before I watched a large portion of an official beta preview stream, primarily for MOP work purposes and also partially for my own curiosity. And after having gone through that video, I am now significantly less interested in both End of Dragons and GW2. And it’s all thanks to some extremely bad presentation.

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Storytelling via Clothing

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This will probably be my last post about MMO outfits. Maybe.

Before I begin I should update you all on the personal goings-on of my Final Fantasy XIV character. She recently has had a couple of character breakthroughs involving an in-character fight with another member of my guild, some introspection about how good that fight felt, learning how to harness her combative strength and come to grips with it by learning how to use a gunblade on the sly, and slowly sinking deeper into a life of underground crime and debauchery as the person she fought with takes her under his wing to learn how to be a contraband smuggler.

All of this has been a delight for a number of reasons. It’s finally allowed my character to have some progression; it’s finally seen some character daggers actually get used by people; and as a writing exercise, it’s given me the opportunity to finally challenge myself by writing a character that can be soft, alluring, and loving as well as a badass without falling into edgelord traps. On top of that, though, it’s allowed me the chance to create new outfits.

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That Old Expansion Hype Again

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Something about Guild Wars 2 continues to not sink in even though I feel like it should. It’s got a nice little open world vibe. It’s combat is… well, it’s something I’ve gotten used to even if it’s not something I’m in love with. It has a big fluffy cat race. It has raids that I’d like to try and see someday. And it has a more relaxed, open, and cooperative sort of leveling playstyle. Yet I still can’t get into it.

Even knowing this, I still find myself becoming enthralled by the siren song of the End of Dragons expansion and I’m reminded that this is a trap I just can’t stop falling in to.

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How to design MMO character customization correctly (according to someone who is not a game dev lol)

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This post was inspired by a question posed by Mark Yetter, the director of Riot Games’ developing Runeterra MMO, and on the face of it the question sounds a little silly. In the tweet, Yetter ponders “what can be done to encourage players to try new things and differentiate their looks,” eliciting a bunch of people referencing systems already done by various other games as well as some concern that Yetter has never seen the inside of an MMORPG. That said, I’m not sure that’s what he’s asking for here. I think what was intended is ways to incentivize and reward creativity. So that’s what I’m going to try and focus on in this post.

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Style Matters in MMO Classes

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One of the Discords that I’m a part of featured a conversation among some players of Final Fantasy XIV who were discussing the different tank classes in the game. It was interesting to watch unfold, as the tete-a-tete mostly featured one person who was all about the DPS numbers and skill potency figures while the other was about how the class felt, and it’s not often I get to witness two disparate viewpoints discuss things (let alone in a rational matter).

It got me to thinking about my own experiences with classes in FFXIV, and then with other classes in other MMOs, and throughout the little bit of navel gazing, one common thread stood out: When it comes to MMO classes, style will always trump substance for me.

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Multiplayer Sub-Genres I’d Like to Like (But Can’t Yet)

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A couple of years ago or so, I kind of made a promise to myself that I would investigate more sandbox MMORPGs in an effort to appreciate just what the hell it was made them perceptibly better than themepark MMORPGs. After some time achieving a bit of this by way of the Choose My Adventure column, I can kind of say that there are sandbox games that I genuinely enjoy even if I pretty much grew up in this genre with themeparks (I don’t think EQOA or FFXI count as “true” sandboxes here).

So with that idea in mind, it has me thinking… maybe there are other MMO and multiplayer sub-genres that I can dig in to? So that’s today’s topic: What other kinds of game types could I try to dive in to and find enjoyment in?

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I Love Sprouts

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Once again I’m going to talk about Final Fantasy XIV. And once again I’m going to stand on the shoulders of giants here — specifically, Eliot Lefebvre’s newest Wisdom of Nym column where he offers some advice to new players and veterans alike. That said, this topic was also on my mind pretty recently, both in terms of Discord chatting, Twitter scrolling, and the overall conversation topic of the FFXIV community:

Sprouts.

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Perfect Video Games

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Today’s post was inspired by a question tweeted out by Eric Bailey, a Christian gamer (though I suspect he’d prefer the former be put more far forward than the latter) and… I guess I can also call him an accidental satirist? Honestly, his Twitter content is equal parts wholesome and random. He should be in your social feed if he’s not already. And don’t let his faith scare you off: He’s actually one of the good guys.

Anyway, back to the post’s point. Bailey had tweeted out for examples of the perfect video game, citing Contra and Tetris as examples. This prompted one response out of me, but the more I think about it, the more I kind of pondered other video games that I would think fit the bill. Mostly because the question is so complex yet simple. It asks not about favorite game or favorite game story or favorite genre; it asks you to consider a video game condensed into its “purest” form. To consider gaming as perfect means it fits its function and executes its idea so flawlessly and so brilliantly that you don’t even have to think about it. At least, that’s my interpretation. So, I decided to write about it.

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