The Silent Support of Awful, Awful People



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Take Two Interactive’s boss bragged about working his devs to the bone in order for Red Dead Redemption 2 to make it to market. Ubisoft has been demonstrably shown to keep miserably sexist and racist people in its upper management. J.K. Rowling has pulled off her mask to unveil a transphobic goblin beneath.

In spite of all this, I absolutely bought RDR2 day one, am interested in Riders Republic, and am at least curious about Hogwarts Legacy. All of which come with the extraordinarily complex baggage that feeling this way means I stand alongside vile humans and their even more vile opinions and behaviors.

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Hardspace: Shipbreaker and the impact of visual storytelling


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I’ve got a new gaming obsession. It’s Hardspace: Shipbreaker, a game where you play the role of a Cutter that chops up derelict spaceship and repurposes the various components, either by refinement or straight-up salvage. It’s already a brilliant and unique bit of gaming and is only just in early access, meaning that its already impressive gameplay can only grow from here on out.

I could write up plenty of effusive praise on this game as it is, but I’m not really here to write a review on the title as a whole. Instead, I want to focus on one aspect of this one that it absolutely nails: telling a story without outright writing one out.

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FFXIV 5.1 and Self-Exclusion


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So Final Fantasy XIV has put out its sizzle reel for Patch 5.1, and almost immediately I felt pretty much excluded. Most of it was about content tiers I don’t care about, styled after a game I am worn out about, with only a couple of nods to parts of the patch I’m interested in.

To be fair, this feeling is mostly self-inflicted, but it brought up a whole lot of sour thoughts all the same and I felt the need to talk about them. About how this patch seems to be about folks who need to be at the bleeding edge of content tiers at the repulsion of all else who don’t feel that way.


This means something to lots of others, but not to me.

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Send the Clowns Away


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Yesterday, I picked up The Division 2. Haven’t played it yet at the time of this writing, but I had some extra money to light up and I’ve been looking at it from the sidelines for a little while as something different to try out. Coincidentally, I had picked up Anthem just after it released and played that a fair bit, too, but also completely stopped.

What makes me think that The Division 2 will stay in my gaming rotation when Anthem fell away? There are a number of ideas, but chief among them is that even though I really do enjoy Anthem’s gameplay, I also really can’t bring myself to fire up a game when the developers are making clownshoe decisions. I have managed to be convinced to fall out of love with playing in a giant, pink, stompy robot suit, which isn’t a sentence I expected to type.


The Pink Cadillac, moments before it started collecting dust.

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Singing the Anthem


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Thanks to some extremely good fortune, I was granted access to the VIP demo (read: pre-order bonus) of Anthem, the upcoming looter shooter from the folks at BioWare. Unfortunately, I only was able to get my code on Sunday, which happened to be the last day of the demo. As such, this is less of a deep hands-on than an initial impressions piece. Not a complaint, though, because I really had fun.

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Not least of which being the ability to wear a thick, bright pink robot suit.

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Nice Things About Disliked MMOs


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Over a week ago, Massively Overpowered posed a question on its regular Daily Grind column asking readers a nice thing that could be said about an MMO game they didn’t like. I definitely chimed in on this once, since my useless mutant superpower is finding something to like in games I hate, but the more I pondered the question the more I came up with multiple answers.

So, why not take that bit of random inspiration and run with it? Here’s a small list of MMO and multiplayer titles I’m no fan of yet can admit that they do something really well.

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The Best Anticipated List of Video Game Awesomeness for 2018 and Forever (Until Next Time I Do This List Thing)


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Okay, enough of the sad crap.

My previous blog posts have been kind of droll, with me saying goodbye to a loved MMO and before that having a bit of a whine about people not having fun.

So, in the interest of that whole spreading fun thing, I’m going to take a few moments to look forward to some of the awesome stuff that’s coming our way in video gaming. Because dammit, that totally deserves a moment of excited flapping.

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This kind of flapping.

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The Colors of Nexus


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Of course I was going to write about this story. Even though I’ve seen the writing on the wall for this game a long time ago, it doesn’t make ultimately saying goodbye to WildStar not suck. Just suck a little bit less, as I’d made my peace with the matter a while ago.

Still, I’d be remiss if I didn’t provide a few final words regarding what was one of my favorite flawed MMO gaming experiences.


And this bright pink bastard in particular.

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Recharging Complete

This will likely be a bit of a short post, but I’ve had a few thoughts rumbling about in my head and wanted to get them on the digital page while they were germinating. It’s about my creative side and how I recognize I’ve neglected it.

I started this blog as a way to foster that part of myself and it sort of took on a little life of its own, becoming a form of personal op-ed space as well as an exercise room for my own attempts at writing professionally. And for a while, I actually kind of felt like I resented that. But some introspection and the tail end of the Blaugust Initiative pretty much rewired me a bit, transforming my annoyance into acceptance. Continue reading

Welcome to Joy


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As much as I like how “legitimate” video gaming things like esports are becoming, I’m often left reminding myself that legitimacy should always take a backseat to being fun. For every game that tries to be art or weave a genuinely complex story, I’d much rather there be about three times as many games that just have a good, goofy time.


It’s a lesson the Devil May Cry series seems to be taking to heart.

That sense of overwhelming fun has catapulted some games into high points on my mental list of favorites, and it’s something that I felt is worthy of elaborating on. Both as a self-reminder and perhaps a reminder to anyone reading this who might be taking this stuff a little too close to the vest.

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